"Magic Flowerpot": An AR Game for Learning about Plants

Telmo Zarraonandí­a, Álvaro Montero, Paloma Dı́az, Ignacio Aedo · 2019

This paper presents an Augmented Reality (AR) pervasive game that aims to promote learning about the plants in our local environment. Players collect plants in their locale, grow them at home as they grow a real plant, and compose an AR garden with them. The game combines physical elements (i.e. a plant pot with sensors, RFID tags containing plant information) with virtual ones (i.e. AR representations of the plants). The final objective of this research is to investigate how the game experience is affected when moving from the virtual to the real world some components of the game, such as its context, its challenge or its reward. We aim to study if educational benefits can still be obtained when the game is only semi-integrated in the real world.

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