Immersive Imagination in Urban Oases of Mindfulness: The VR-SenseCity Toolbox for Sensible, Emotional and Measurable Experiences in Future Smart Cities
Lucas Paletta, Andrea Grabher, Amir Dini, Marlene Mayr, Anna Taberhofer, Edina Pokvic, Wolfgang Gunzer, René Pilz · REAL CORP Repository (University of Southampton) · 2019
Quality of life, health and well-being, as well as the creative potential originating from positive experiences and interaction with our environment and interaction are pivotal human factors underlying a rich and productive social context. Respect and careful treatment of users, i.e., the citizen who will populate, co-create and co-operate in the scenarios, mandate overarching topics for developing user centered designschematas. Virtual Reality (VR) technologies have recently offered tools to anticipate the affordances of future scenarios. In the serious game VR-SenseCity (Paletta et al., 2017) we created tools for the imagination of affective and sensory experiences, in particular, referring to visual affordances that enable induction of imaginated sensory experiences in real urban environments. We investigated the potential for the motivation of elderly people, in particular, persons with dementia, to encounter their daily environment in positive attitude, with pleasant and aware sensory experiences, the purpose to improve their cognitive reserve (Stern, 2009). The functionalities were developed in cooperation with a Co-creation group of four elderly persons providing substantial critical and constructive feedback for the development of the toolbox.