The Internet of Things Game: Illuminating data interactions within the Internet of Things

Haider Ali Akmal, Paul Coulton · 2019

This paper examines the use of game design as a way to aid developing a better understanding of complexity of data interactions which occur within the Internet of Things (IoT) amongst a non-technical audience. We present findings from the playing a game designed and themed around interactions within the IoT whereby players are introduced to its underlying operations and data flows through the procedural rhetoric of the game. The data associated with IoT interactions is often invisible and/or unintelligible to the general user and we therefore use the rhetoric presented through playing the game to foreground the complexity of both seen and unseen activities within IoT augmented spaces. This allows players to gain a greater understanding of the connection between the digital world which increasingly augments our physical world.

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