A Fighting Game AI Using Highlight Cues for Generation of Entertaining Gameplay

Ryota Ishii, Suguru Ito, Ruck Thawonmas, Tomohiro Harada · 2019 IEEE Conference on Games (CoG) · 2019

In this paper, we propose a fighting game AI that selects its actions from the perspective of highlight generation using Monte-Carlo tree search (MCTS) with three highlight cues in the evaluation function. The proposed AI is targeted for being used to generate gameplay in live streaming platforms such as Twitch and YouTube where a large number of spectators watch gameplay to entertain themselves. Our results in a user study conducted using FightingICE, a fighting game platform used in an international game AI competition since 2013, show that gameplay generated by the proposed AI is more entertaining than that by a typical MCTS AI. Detailed analyses of gameplay from all the methods assessed in the user study are also given in the paper.

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