G-SpAR: GPU-Based Voxel Graph Pathfinding for Spatial Audio Rendering in Games and VR
Mirza Beig, Bill Kapralos, Karen Collins, Pejman Mirza-Babaei · 2019 IEEE Conference on Games (CoG) · 2019
The influx of investment in virtual and augmented reality in recent years has brought with it a renewed interest in spatial audio. Spatial audio in virtual environments and games has been neglected previously due in part due to computationally expensive nature of the processing involved. Here we introduce G-SpAR, a GPU-based spatial audio renderer for the Unity3D game engine. The system develops a pathfinding method that shortens occlusion and obstruction, increasing performance in-game.