Realtime Adaptive Virtual Reality for Pain Reduction

Alexiei Dingli, Luca Bondin · 2019 IEEE Conference on Games (CoG) · 2019

Recent years have seen digital game mediums taking conventional amusement, entertainment and leisure industries by storm. They have revolutionized the system to the extent that the industry cannot now even dream to do without this overwhelming reality. The same game mediums that have capitalized on intrinsic leisure aspects have simultaneously focused with equal vigor on other equally, if not more, important collateral objectives. This paper builds on this concept and discusses a work in progress currently being carried out at the University of Malta. It proposes the use of games as a means of distraction therapy for individuals undergoing painful clinical treatment procedures. The creation of an adaptive Virtual Reality (VR) game within an Artificial Intelligence framework will without doubt be of a significantly greater benefit to the community than mere entertainment applications.

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