Using Simple Games to Evaluate Self-Organization Concepts: a Whack-a-mole Case Study

Nick Nygren, Jörg Denzinger · 2019 IEEE Conference on Games (CoG) · 2019

We present the idea of using variants of simple games as an easy additional application area to establish generality of AI concepts. We substantiate this idea by using multi-hammer Whack-a-mole as application area for the efficiency improvement advisor and extended efficiency improvement advisor concepts for self-organizing multi-agent systems. Both concepts have previously been applied to pickup-and-delivery problems and were claimed to be general concepts for improving solving dynamic task fulfillment problems. Our experiments with multi-hammer Whack-a-mole show similar improvements to the other area for both concepts, giving credit to the generality claim.

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