Playing the Sprint Retrospective

Maciej Wawryk, Yen Ying Ng · Annals of Computer Science and Information Systems · 2019

In this paper, we report on a replication of the study by Przybylek & Kotecka [2017].The aim of our study was to revise the work practices related to Sprint Retrospectives in Bluebay Polska Sp. z.o.o. by adopting collaborative games.The feedback received from two Scrum teams confirms the findings from the original study and indicates that collaborative games improve participants' creativity, involvement, and communication as well as produce better results than the standard retrospective.

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