A Wearable Mobile Exergaming System for Activity Recognition and Relaxation Awareness

Jenario Johnson, Eric Williams, Swindon Micheal, Kendon Ricketts, Behzad Mottahed, Sherif S. Rashad, Ryan Integlia · 2019 IEEE International Systems Conference (SysCon) · 2019

An exergaming implementation is used for human activity recognition and to encourage calmness. We create a mobile video game to record and analyze the user's physical output. Commercial wearable sensors are incorporated into a mobile gaming interface to provide in-game controls and quantified bio-metrics of the user's meditation level and arm motion. A wearable accelerometer is used to control the player's ship, while a vibrating motor provides feedback from the game. An electroencephalographic (EEG) sensor is used to monitor the user's meditation state for replenishing the ship's shield. An activity recognition algorithm is used to identify the five specific exercise motions the player performs to control the game.

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