Fingermath – Arithmetic Hand Gesture Game to Improve Early Childhood Mathematics Learning
Dewi Yuliana, Suharjito Suharjito · 2019
Teaching mathematics has received priority in schools, because mathematics is the basis for development in understanding mathematics as a whole at school. Computer technology used in teaching and learning can help improve children's preferences and abilities to learn mathematics in class, and can change attitudes of early childhood who are more critical, creative, and innovative. Jarimagic method is one method for learning to count on the fingers, where early childhood often communicate with fingers in learning mathematics in the classroom. For this reason, research attempts learning methods with interactive games with hand movements using the Jarimajic method and tools scratch 2.0. In this study, evaluation of data obtained through 20 child respondents was carried out by testing before using the game and after using the game, using Pre-Test and Post-Test analysis, which was divided into 2 results based on the preferences and abilities of early childhood learning mathematics in the classroom. From the study, the game development was carried out using the System Development Life Cycle (SDLC) method by taking the model of implementation the waterfall model. then a game is designed to overcome this problem. After the game is made, the game will be tested again for early childhood, with T-Test statistical analysis as the final data obtained from research that shows whether early childhood likes and increases ability to learn mathematics after the game is implemented. The results of this study are the realization of interactive game-based learning methods for early childhood in learning to count mathematics. especially in learning additions and collection using the jarimajic method so that children have the ability and preference in learning mathematics.