A framework for integrating architectural design patterns into PCG

Arunpreet Sandhu, Josh McCoy · 2019

Asset generation has a huge time cost associated with it in games. In order to reduce this time cost, designers have adopted Procedural Content Generation (PCG) systems into their workflows. However, most PCG techniques may only give a modest workflow speed up. While some PCG techniques can give immense speed ups, they have extra time costs that might not be worth it. These techniques require users to encode their domain knowledge in a way these techniques can understand. This can be a costly process and the technique might not be able to be reused in another project. We propose a framework for encoding domain knowledge in a way to promote reusability. We provide an example that is based in architectural design philosophies.

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