Enhancing subject matter assessments utilizing augmented reality and serious game techniques
Brian Holtkamp, Mohammed Alshair, Daniel Biediger, Michael Wilson, Chang Yun, Kyungki Kim · 2019
In this paper, we utilize the Microsoft HoloLens, a wearable augmented-reality (AR) device, to investigate how well an AR-based assessment tool measures a student's comprehension of, skill in, and aptitude for a given subject matter. We added assessment capabilities to a serious game prototype built in collaboration with Construction Management faculty for their Occupational Safety and Health Administration (OSHA) safety course. In an effort to verify if these assessment elements are effective, we hosted a trial with sixteen university students who were enrolled in the OSHA safety course.