Evaluation of Information Widgets for a Virtual Reality Serious Game

Joshua Salyers, Daniel C. Cliburn, Keely Canniff, Stephany Barajas · 2019

As K-12 humanities teachers increasingly use virtual reality programs as pedagogical tools, creators of virtual reality serious games should better understand the way that the design of 3D user interfaces influence learning and user engagement. This study explores user preferences towards selection technique, level of transparency, and positioning of 3D information widgets in an open-world virtual reality environment. Using a recently constructed virtual heritage game, Little Manila Recreated, this article adds to a growing body of user studies that attempt to establish best practices for the use of 3D information widgets in VR history projects designed for K-12 classrooms.

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