CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality
Aditya Raikwar, Newton D’souza, Ciana Rogers, Mathew Kress, Adam Sinclair Williams, Naphtali David Rishe, Francisco Raul Ortega · 2019
CubeVR incorporates the traditional studio-based learning in architecture with virtual reality (VR) and in doing so it enables features that are not available or difficult to achieve in the real-world. CubeVR allows students and instructors to move from the existing studio to a virtual environment, allowing for a more impactful learning experience. This paper presents our current state of the CubeVR prototype, informal impressions of users, and the use of different affordances in the virtual world.