Using a CTF Tournament for Reinforcing Learned Skills in Cybersecurity Course

Hugo González González, Rafael Llamas, Omar Montaño · Research in Computing Science · 2019

In this paper, we present an experience on using CTF tournament as a gamification process to reinforce learned knowledge and skills on cybersecurity course.It is important to highlight that part of those skills learned were defined by the students during the course.This strategy was used to improve the students' engagement, at the same time to fulfill as much as possible the expectations for the class.The results of the tournament and final surveys at class showed that it was a good experience for the majority of the participants.The results showed that it helped to reinforce the learned skills, and applying them to specific challenges.The students felt motivated and productive when they were able to solve a challenge.

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