Mesh-driven generation and animation of groomed feathers

Rasmus Haapaoja, Christoph Genzwürker · 2019

MPC's proprietary grooming software - Furtility - has been used to create all hair, fur and feathers on our characters with great success for over a decade. However, the creation of feather grooms has always been a time consuming and technically challenging task for our Groom department, often keeping a senior artist occupied for months. Due to narrower deadlines and a constant push for higher quality, we recently extended our feather tool set, which has allowed our artists to significantly streamline their feather workflow. After adopting our new geometry-based feather system in production, our Groom artists have been able to reduce the time frame for finalizing a hero character from months to weeks.

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