Light pruning on Toy Story 4

Vaibhav Vavilala · 2019

Pixar films have recently seen drastically rising light counts via procedural generation, resulting in longer render times and slower interactive workflows. Here we present a fully automated, scalable, and error-free light pruning pipeline deployed on Toy Story 4 that reduces final render times by 15--50% in challenging cases, accelerates interactive lighting, and automates a previously manual and error-prone task.

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