Application of Model Based 3D Hand Tracking for Mimicking Robotic Wrist with Three Degrees of Freedom Using Microsoft Kinect Xbox One
Montorio Keith T, Hermano Eugene Nico D, Martin Chiara Donita, Guieb Aileen Jovy E, Capuluan Jezerie A, Tolentino Roselito E · International Journal of Robotic Engineering · 2019
This study aimed to mimic the human wrist movement in three degrees of freedom. Previous studies about robotic wrist mimicking used Skeletal Tracking of the Kinect with the application of Vector Multiplication as their algorithm, the problem of misalignment of the thumb with respect to the palm occurred, resulting bigger discrepancy especially to the roll movement which depends rigidly on the thumb and palm relationship.