Artistic Virtual Reality as a Boundary Space Between Labor and Leisure - Based on My Works
서울대학교 대학원 미술학과, Won Hwa Kim · Han-guk yeongsang hakoe nonmunjip/Han'gug yeongsang haghoe nonmunjib · 2019
This study analyzes my work on alternative virtual reality in the forthcoming Fourth Industrial Revolution. The movement towards the Fourth Industrial Revolution has led to a decline instable employment opportunities and the replacement of human labor by artificial intelligence (AI). During this transition period, individuals have witnessed are duction in their incomes and in the spaces they occupy. A techno-utopian view would envision such changes as the liberation from labor through AI, a new level of subjectivity that allows individuals to combine labor and leisure and enjoy artistic freedom, even in a small one-room dwelling. Yet the tempo-spatial distinction between labor and leisure remains clearly demarcated, and anxiety about the future and economic shortcomings persist as well. This paper proposes a middle ground between reality and gaming as an alternative virtual reality and suggests its use as an artistic means of resolving such anxiety. First, this paper addresses the artistic possibilities and limits of3D games, revealing the significance of having an artistic virtual reality as an alternative. Analyses of how historic places and my personal experience are synthesized in the work “Studio Adventure: Sewoon” then follows. “Studio Adventure: Sewoon” is based on careful observations of the situation around Young-Il Electronics in the Sewoon building, which remains as an artifact of the Electronics Age of the 1980s. Lastly, this paper presents factors for technological development that could promote audience participation in this work.