Utilizing Apple’s ARKit 2.0 for Augmented Reality Application Development
Ivan Permozer, Tihomir Orehovački · 2019
When it comes to practical augmented reality applications, mobile platform tools are the most deserving. Thanks to the nature of mobile devices and their everyday usage, the ideal basis for this kind of content has inadvertently formed itself. Consequently, within the iOS development environment, Apple's Xcode program enables application development using the ARKit library which delivers a host of benefits. Amongst the plethora of advantages, this paper focuses on utilizing features such as the ability to measure distances between two points in space, horizontal and vertical plane detection, the ability to detect three-dimensional objects and utilize them as triggers, and the consolidated implementation of ARKit and MapKit libraries in conjunction with the Google Places API intended for displaying superimposed computer-generated content on iOS 11 and later iterations of Apple's mobile operating system.