A Window in your Pocket: Some Small Patterns for User Interfaces.
Charles Weir, James Noble · 2003
Pocket computers (smartphones, palmtops, sub-sub-notebooks, organisers and communicators) are becoming more common, and are real alternatives to PCs for many purposes. Unfortunately, because they are physically smaller, user interfaces for pocket computers are much harder to design than those for larger machines. This paper presents some patterns for designing user interfaces for pocket