A load balancing optimization method for OpenGL ES 2.0 Graphics pipeline

Xiaoyan Xie, Geng Yurong, Bowen Yang, Mengqiao Han · 2019

With the rapid development of the graphics computer industry, the computing power of mobile graphics processors (MGP) has increased significantly. Graphics rendering program cannot make full use of hardware resources, resulting in load imbalance. This paper chooses the key execution units which affect the performance of program to determine the performance bottleneck and optimize, based on the sub-component quantitative analysis method of statistical measurement, combined with the execution mechanism of OpenGL ES 2.0 graphics pipeline and MGP hardware architecture, and finally achieves the basic balanced pipeline load.

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