Parallel Structure Design Method for Mass Spring Simulation

Nak-Jun Sung, Yoo-Joo Choi, Min Ji Hong · Journal of the Korea Computer Graphics Society · 2019

Recently, the GPU computing method has been utilized to improve the performance of the physics simulation field. In particular, in the case of a deformed object simulation requiring a large amount of computation, a GPU-based parallel processing algorithm is required to guarantee real-time performance. We have studied the parallel structure design method to improve the performance of the mass spring simulation method which is one of the methods of implementing the deformation object simulation. We used OpenGL

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