Playing with delay
Kjetil Raaen, Ragnhild Eg, Ivar Kjellmo · 2019
Virtual reality is now used across a range of applications, from entertainment to clinical purposes. Although the rendered visualisations have better temporal and spatial resolutions than ever, several technological constraints remain - and people still suffer side-effects. With this demonstration, we address the temporal constraints of virtual reality. We invite participants to play a game where they are in charge of the presented delay, facilitating their first-hand experience of the consequences of delay. Furthermore, the demonstration serves as a platform for future explorations into short- and long-term effects of virtual reality constraints.