Persuasive games in Interactive Spaces

Clara Bonillo, Teresa Romão, Eva Cerezo · 2019

The final goal of persuasive technology is to change people's attitudes, behaviors, or both, through persuasion and social influence, and by using entertainment as the key to encourage people to keep using the persuasive application. In this work, we present the prototype of a persuasive hybrid game played in an Interactive Space, The Hidden Treasure, whose aim is to foster good social behavior in children. The Interactive Space where the game is played and the toolkit used to develop the game are also explained. Finally, the persuasiveness of the game is partly assessed by using a framework used to evaluate this kind of systems.

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