Unpacking the Thinking and Making Behind a Slow Technology Research Product with Slow Game

William Odom, Ishac Bertran, Garnet Hertz, Henry Lin, Amy Yo Sue Chen, Matthew Harkness, Ron Wakkary · 2019

Motivated by prior work on everyday creativity, we adopt a design-oriented approach seeks to move beyond designing for explicit interactions to also include the implicit, incremental and, at times even, unknowing encounters that slowly emerge among people, technologies, and artifacts over time. We contribute an investigation into designing for slowness grounded in the practice of making a design artifact called Slow Game. We offer a detailed critical-reflective accounting of our process of making Slow Game into a research product. In attending to key design moves across our process, we reveal hidden challenges in designing slow technology research products and discuss how our findings can be mobilized in future work.

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