PCG-Based Game Design Patterns
Michael Lee Cook, Mirjam Palosaari Eladhari, Andy Nealen, Mike Treanor, Eddy Boxerman, Jaffe, Alex, Paul Sottosanti, Steve Swink · arXiv (Cornell University) · 2016
People enjoy encounters with generative software, but rarely are they encouraged to interact with, understand or engage with it. In this paper we define the term 'PCG-based game', and explain how this concept follows on from the idea of an AI-based game. We look at existing examples of games which foreground their AI, put forward a methodology for designing PCG-based games, describe some example case study designs for PCG-based games, and describe lessons learned during this process of sketching and developing ideas.