Real-Time Rendering with Lighting Grid Hierarchy

Daqi Lin, Cem Yuksel · Proceedings of the ACM on Computer Graphics and Interactive Techniques · 2019

We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending. We also present a method for estimating shadows from many lights with a small number of shadow samples using the ray tracing API on the GPU. We show how our approach can be used for real-time global illumination computation with virtual point lights.

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