Rubik's Cube: A Visual and Tactile Learning of Algorithms and Patterns
Lawrence Muller · CUNY Academic Works (City University of New York) · 2019
This is a classroom activity report on teaching algorithms as part of a second course in computer programming. Teaching an algorithm in an introductory level programming class is often a dry task for the instructor and the rewards for the student are abstract. To make the learning of algorithms and software more rewarding, this assignment employs a Rubik’s cube.