Design and Application of a VR English Learning Game Based on the APT Model

Xiuli Huang, Guangxin Han, HE Ju-hou, Jie Du, Yushuai Liang · 2018

It is commonly accepted that non-native speakers who immerse themselves in English-speaking countries are most effective at second language acquisition. Nevertheless, the vast majority of elementary school students in China lack the chance to be immersed in an English-speaking environment. At the same time, with recent advancements in technology, virtual reality games are currently a rapidly developing area of interest for researchers, teachers, material writers and application developers in the educational field. Thus, based on the APT model, this paper constructs the design framework of a virtual reality game for English learning. Taking the fourth-grade English materials as an example, the purpose of this study was to design and develop a virtual reality game for fourth-grade students to learn English at an elementary school in Xi'an. The experimental results show that the proposed approach, based on the APT model, effectively satisfied the requirements of a VR learning environment.

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