Mixed Reality Piano Tutor: A Gamified Piano Practice Environment

Will Molloy, Edward Huang, Burkhard Claus Wünsche · 2019 International Conference on Electronics, Information, and Communication (ICEIC) · 2019

Learning to play piano has many benefits ranging from relieving stress to stimulating neural connections and language skills. However, the learning process is difficult and a lack of intrinsic motivation results in a high drop-out rate of novice piano students. Gamification has been proposed as a technique to overcome lack of intrinsic motivation, and has been successfully applied in education and health. In this paper we present a novel gamification technique for piano tutoring. The method is integrated with an AR approach in order to reduce cognitive load, and a continuous feedback system, to make the learning process less strenuous and more motivating. Our results show that users consider the system intuitive, interesting, and fun, and that users had a greater note playing accuracy than with Synthesia, a popular commercial piano learning system.

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