Health Implications of Augmented Reality Games on Children and Adolescents
David E. Jimenez, Jay Prakash Shah, Prithwijit Das, Ruth Lynn Milanaik · 2019
This chapter explores the relationship between augmented reality games and the health of child and adolescent gamers. Focusing on Pokémon GO, the chapter highlights potential positive youth outcomes of these games in areas such as psychosocial development, physical fitness and experiences during hospital stays, while addressing some of the possible negative consequences and risks to their usage on the mental and behavioural health and safety of players. It further addresses augmented reality’s potential and current impact in relevant areas such as education and the medical field. The chapter concludes with a discussion of the responsibilities and roles of parents, clinicians, businesses, and regulatory organizations as augmented reality games become increasingly popular.