Fast Plane-Based Free-viewpoint Synthesis for Real-time Live Streaming

Keisuke Nonaka, Ryosuke Watanabe, Jun Chen, Houari Sabirin, Sei Naito · 2018

Free viewpoint technologies that synthesize virtual viewpoint by using multiple actual videos are one of the hottest topics in the video processing field, and would provide immersive experiences for users. To realize this concept, many conventional methods have been proposed. However, these methods require high computational cost to synthesize a virtual viewpoint because they have to calculate huge data to express three-dimensional information, e.g. the shapes of objects, only by using two-dimensional video. This makes them inadequate for end-to-end (from video capture to virtual view rendering) live streaming. To overcome this problem, we propose a simple and fast free-viewpoint synthesis method based on a visual hull, which is a general concept in this field. We calculate the silhouette of an object along planes in virtual space by simple projection from video images to the 3D space, and express the whole shape of the object by integrating the planes. This scheme works very quickly while providing fine quality because it consists of standard functions in general GPU architecture. The experimental results show our method can generate a fine virtual view of an object by using multiple videos in real time.

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