A FOUR STEP METHOD FOR CREATING ANIMATIONS

Rosemary Carroll Farley · The ASEE Computers in Education (CoED) Journal · 2013

This paper describes a four step method to create complicated graphs and animations using the computer algebra system Maple. This four step method has been successfully used with undergraduate students to encourage mathematical research. This paper will demonstrate how easy it is to adapt this method to create new and vastly different graphs and animations.

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