VREX: A Framework for Immersive Virtual Reality Experiences

Ryan Blonna, Mel Stychen S. Tan, Vanessa Tan, Anna Patricia Mora, Rowel Atienza · 2018

Virtual Reality (VR) is believed to be the future of gaming and even application platforms. However, creating a VR application from scratch takes up a lot of time and research. Virtual Reality frameworks simplify game development by allowing the developer focus on the actual design and system rather than dealing with the core functionalities and interactions of a VR application. In this paper, we present a Virtual Reality framework using Unity3D and the HTC Vive. With this framework, any developer can easily create a VR environment with interactions, scene objectives, player explorations, and many more. This framework is used in the creation of the adventure fantasy game, Eldervine, and adapted for the scene creator application, ANEEME. Results of experiments conducted show the framework's usability in creating different VR applications and its capability to make the interactions intuitive and the experience immersive.

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