Real-Time Heterogeneous Volume Modelling and Rendering Environment

Ali Abdallah · 2018

3D web-based applications started to appear a long time ago thanks for the great conversion of the web browsers into a full runtime environment. Building up an adaptive 3D web-based shape modelling environment enables us to design platform independent 3D objects in a collaborative manner, yet delivering 3D models into different clients with different platforms while maintaining a convincing model quality is a difficult job. In this paper, we explore the crucial issues of rendering heterogeneous volumes in real-time. We focus on implementing a suitable rendering environment that can serve clients with different platform devices. Our case study relies on a client-server adaptive architecture, supported by different rendering techniques, and allows real-time modelling and rendering. Our goal is to create a web-based modelling and rendering environment which supports different rendering approaches that suit a various range of users. We identify the concepts and techniques used to implement such a real-time rendering environment and we present experiments and results based on different rendering techniques.

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