Towards Innovative Teaching with Educational Persuasive Interfaces

Raquel Machado Leite, Regina Bärwaldt, Danúbia B. Espíndola, Marcelo Pias · 2018

This Research to Practice Complete Work presents the category of Innovate Practice. Digital social grouping is now a common practice for exchanging any kind of data between group connections. However, this has posed some key issues for education professionals on the best path to the current educational system to fully embrace this practice and move on. [1] It suggests that “the school model as we know it is over. It makes no sense to students, does not produce expected results, nor prepares the new generations for the challenges of contemporary life.” To fill this gap, an innovative teaching model emerged as an alternative approach centered on the student and reinforced by the pedagogical and technological infrastructures. This work presents a framework as a computational tool to build and provide custom educational interfaces based on the concept of persuasion to push users to the most relevant content (eg, direction). This structure is based on participatory elements from various disciplines that cross the fields of education, computational engineering and psychology. The proposed framework shows that user interactions explored from the persuasion, engagement, and content customization techniques take into account the skills, needs and interests make teaching more attractive and applicable.

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