‘Captain Carroll’: Camera-Movement and Device Orientation based Procedural Object Rendering Approach for Mobile VR Game
Lauren Carroll, James OrNeil, Mark Sado, Noel Mabaso, Markus Santoso · 2019
Mobile devices are one of the most promising platforms to bring Virtual Reality (VR) to the mass market in the present day. However, mobile device has a limited computational power compare to the personal computer (PC) meanwhile VR consume a lot of powers during its operational. In this paper, authors developed a mobile VR game, titled Captain Carroll, that employed camera-movement based procedural object rendering approach to make sure that the audience would have a seamless VR gaming experience.