Basic Cybersecurity Awareness Through Gaming
Vikas Krishnarao Kulkarni · NDSU Repository (North Dakota State University) · 2019
The goal of this paper is to bring the basic awareness of cybersecurity among students so that they do not become a victim of cybercrime. Studies show that cybersecurity serious games support multiple well-established perspectives of learning and have the potential to motivate individuals to learn by keeping them in a state of flow. Educators use the Bloom?s revised taxonomy, as it provides an effective method for the students who are learning a topic. Bloom's revised taxonomy identifies six cognitive levels, starting from basic steps in learning to the more advances steps. This paper includes developing a game called DodgeTheThreats that provides some useful tips on basic cybersecurity. By making use of a serious game that incorporates Bloom?s taxonomy of learning, it is possible to have a very effective learning tool for the students and thereby raise the awareness of cybersecurity.