Cinematic Rendering in UE4 with Real-Time Ray Tracing and Denoising

Edward Liu, Ignacio Llamas, Juan Cañada, Patrick William Kelly · Apress eBooks · 2019

We present cinematic quality real-time rendering by integrating ray tracing in Unreal Engine 4. We improve the state-of-the-art performance in GPU ray tracing by an order of magnitude through a combination of engineering work, new ray tracing hardware, hybrid rendering techniques, and novel denoising algorithms.

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