Arithmetical croquet

John A. Trono · Journal of computing sciences in colleges · 2001

This paper will describe how the game of Arithmetical Croquet was used in a second semester programming course. This game can be used as an assignment in many different ways: students can design it completely from scratch; students can complete classes that are already designed; students can focus only on the strategy module to select the next move when everything else has been supplied to them, etc. In particular, this paper describes experiences with the first assignment type listed above, and provides the details for the program evaluation scheme that was used.

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