Using the New(er) Sculpting Toolset in Maya in a Polygon Modeling Workflow
Roger King · 2019
Sculpting has become an increasingly popular form of modeling. Sculpting, compared to using traditional polygon modeling tools, is in many ways a better intuitive match with the way an artist thinks. One way in which many Three-dimension (3D) artists work is to first rough out the basic, overall shape of a model by using a 3D primitive like a sphere or a cube and manipulating it with traditional polygon tools like Boolean operations, extrusion, scaling, and edge loop insertion. Some rendering plug-ins to applications like Maya come with a large number of material “presets” that save us the trouble of finding appropriate seamless textures and bump maps. Autodesk began to incrementally move many of the sculpting tools found in Mudbox to Maya. With Autodesk&s;s purchase of Arnold, it is gaining popularity in the Maya world.