Virtual Reality meets Degas: an immersive framework for art exploration and learning

Federica Battisti, Chiara Di Stefano · 2018

The recent increase in the spreading of Virtual Reality allows a large number of consumers to experience this technology in several fields, from gaming to learning. In this paper we propose a framework that allows the user to freely move and interact in a virtual museum implemented with the HTC Vive. The goals of this work are: to investigate the possibility of using this approach for providing the user with a personalized and educative exploration of an artistic content, and to measure the immersivity and usability of the proposed system by means of a subjective experiment.

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