Make Frame Rate Studies Useful for System Designers
Roland Ellerweg · 2018
The effect of frame rate on task performance has been analyzed in various experiments. Unfortunately, it is still difficult for system designers to transfer these findings in real world scenarios. A first challenge are the mostly simplified experiments, which analyze a single interaction that does not necessarily fit to the complexity of a real world scenario. Secondly, the experiments often draw different conclusions when it comes to defining the “right” frame rate. In this contribution we propose and apply a method comprising three steps to generalize among experiments. Eventually this method is applied to find a suitable frame rate for a particular real world scenario.