A Consideration to Develop a High-level Synthesizable Software Game Library

Yuki Yamagata, Akira Yamawaki · 2018

To reduce power consumption of mobile device for extending the battery life, an efficient architecture of the mobile device is required in addition to improve the battery capacity. The hardware realization of the high computational load is one of the promised methods to reduce the power consumption significantly. Especially the dynamic reconfiguration of hardware on a reconfigurable device is seemed to be a suitable technology to meet the mobile device nature which executes many kinds of applications dynamically. We plan to develop a high-level synthesizable software game library so that the game application can be executed on CPU and reconfigurable hardware. The HLS tool tends to generate a dully circuit when the pure software is described without consideration of the hardware organization. This paper attempts to make an efficient software program drawing the rectangular on the display which is generally included in any game library.

Read the paper · More papers on PaperTik