Overview of the EVALITA 2018 Solving language games (NLP4FUN) Task

Pierpaolo Basile, Marco de Gemmis, Lucia Siciliani, Giovanni Maria Semeraro · Accademia University Press eBooks · 2018

This paper describes the first edition of the “Solving language games” (NLP4FUN) task at the EVALITA 2018 campaign. The task consists in designing an artificial player for “The Guillotine” (La Ghigliottina, in Italian), a challenging language game which demands knowledge covering a broad range of topics. The game consists in finding a word which is semantically correlated with a set of 5 words called clues. Artificial players for that game can take advantage from the availability of open repositories on the web, such as Wikipedia, that provide the system with the cultural and linguistic background needed to find the solution.

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