How Are Augmented and Virtual Reality Used in Smart Classrooms?
Houda Elkoubaiti, Radouane Mrabet · 2018
Recently, a considerable interest has been imparted to augmented and virtual reality (AR/VR) technologies. In education particularly, AR and VR hold a great promise to reshape learning process. They are powerful tools to present and visualize information, and they have the potential to transform classrooms into experiential learning spaces. While AR creates an accurate fusion of digital elements in the real world, VR provides a realistic feeling of presence in the virtual world. However, they rely on many enabling technologies and technical requirements, which need to be specified and satisfied. In this paper, we will present the main components of AR and VR technologies, as well as their main uses in a smart classroom. Actually, AR and VR are beneficial tools to present educational content and experiments to students. They facilitate the work of instructors in numerous subjects and grades. The paper also provides the key aspects of safe, reliable and interactive learning experiences based on these technologies. It discusses technical requirements including latency, field of view, resolution, frame rate, network requirements and measurements for the privacy and security of AR and VR applications.