S-MADE: Interactive Storytelling Architecture through Goal Execution and Decomposition.

Yundong Cai, Zhiqi Shen, Chunyan Miao, Ah‐Hwee Tan · 2007

Interactive storytelling, emerging with virtual reality technol-ogy, has attracted a lot of research interests in recent years. In order to bridge the gap between story generation and story presentation, some hybrid narrative models are raised. In this paper, we propose a new hybrid interactive storytelling archi-tecture S-MADE. It combines the story plot generation and character performance through goal execution and decompo-sition mechanism. Fuzzy Cognitive Goal Net (FCGN) is a goal modeling tool for modeling the story scenario and char-acter behaviors. The goal decomposition algorithm enables for director agent to dispatch acts to characters easily. With this system, dynamic storylines as well as character behav-iors are created in real time simultaneously, which is hard to be achieved in traditional approaches. Audiences are able to experience different perspectives through interactions with director and characters.

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