Combining Gamification, Crowdsourcing and Semantics for Leveraging Linguistic Open Data.
Antonio J. Roa‐Valverde · 2014
Abstract. In this paper we introduce Word Bucket, a mobile app that applies gamification to the problem of learning a foreign second language (FSL). Word Bucket consumes and produces linguistic data through user interaction, which can be used to improve available datasets relying on the power of the crowd. We describe the problems around handling “live” linguistic data and how semantic technologies can help to face the prob-lem of data integration and its consumption in this specific scenario.