Experimental Game Interactions in a Cave Automatic Virtual Environment

Karen Collins, Krzyzstof Borowski · 2018

In this paper, we describe the interaction design considerations for a series of experimental games using Unity3D and Microsoft Kinect that were created for a Cave Automatic Virtual Environment (CAVE), a 3-dimensional virtual semi-public space. Three games are described, but the focus is on the difficulties and solutions for designing in this space.

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